Thursday, March 20, 2014

Comic book style

This isn't quite comic book style, but it's close. That's probably because a lot of the resources I used for this picture are from actual comic books. Anyway, this is another concept for my story. This guy is going to be the leader of the good guys. I haven't figured out what kind of power this guy might have, but I know I want him to always be well-dressed. My idea is that it will give him an air of leadership and might also allow for some comedy depending on who's talking.

Update: I added the second picture, which adds the android clone of this guy getting punched in the face. This isn't the best work I've done and I could add some more detail, but it works for now.


Saturday, February 22, 2014

3D

I decided to try some 3D modeling with an open-source tool called Blender. After a few hours, I got used to how most of it works. I'm still no expert, but I think I understand the basics. This doesn't look like something Pixar would produce, but I think for one of my first attempts it turned out all right.

I didn't think to take a screenshot till I was pretty far along, but I thought it might be interesting to put the different stages up here. You can see in the second picture that I used 2D pictures as reference to make the 3D model. It helped keep the proportions correct.

Anyway, this is a little different than the usual pieces I work on, but it was kind of cool to do something like this. I think I prefer Photoshop and the Wacom tablet, but this helped me learn a lot about the anatomy of the face. I can even use this as a reference in the future for lighting and general perspective when I work on 2D pictures.





Thursday, February 13, 2014

Soldier Ideas

These are the survivors of a battle to the death of 10 concepts for soldiers in my story. The others didn't make it because they were either crap or boring. As you can see, these are very rough drawings that I'll probably work on developing a little more.

Thursday, February 6, 2014

Mech

This is my first attempt at drawing a mech. Obviously, this sketch is a lot rougher than some of my other drawings and it only took me about an hour. As far as context, this is part of the story that I'm working on. All the bad guys are going to be technologically advanced and the good guys will have a sort of magical power or something along those lines. I still haven't worked out much of the story dynamics, but this is a start of some concept art for the machinery of the story.

Some inspiration for this is the Thor from Starcraft 2 and the Mantis from Halo 4.


Tuesday, February 4, 2014

Story Idea

It's been a while since I've put anything up here. I'm not sure I'm satisfied with how this one turned out, but I'm tired of working on it. Anyway, this picture is of an idea I have for a story. The setting is kind of before, during, and after an apocalypse type of war. This scene is right after the war and the girl is one of the main characters.

This was more of an exercise in character drawing, though. I learned a lot about facial structure, lighting, and how to use color. I'm probably going to try doing some more quicker drawings (speed paints) to improve on these points. I tend to polish things a lot, but doing some rough drawings might help solidify the basics.


Sunday, November 24, 2013

Sprite Sheet

Here's my first sprite sheet. For those that don't know what this is, it's a compilation of all the sprites that go together so that there aren't multiple files. A game might use this by knowing what the coordinates of each frame are in order to render animations. This took quite a while to finish. It might be because there's too much detail or just that I haven't done this before. At any rate, I can relate to why making an entire game can take several years to complete.

If anyone wants to see these animated, I put them on my GIFs page.

Friday, November 15, 2013

More sprite creation

I decided to include a few images to kind of show my process when I can't figure out how to make a sprite right away. I started this process because I wasn't sure how to make a fore-shortened sword look good on a small scale, but it ended up being really helpful for the whole sprite. The first picture is a side view of this character. I couldn't figure out how to draw this as a sprite, so I drew it with the traditional style. I also couldn't figure out the hand, so I drew a close-up to get it right.

The second picture is a rough side view of the character that I was able to use as a reference when making the simple, pixel version. The sprites are based on a typical style, so this is helpful when the pixel version isn't obvious.

The last picture is the sprite, which is supposed to look similar to the second picture. Obviously, it's not identical. The colors also don't match the other sprites completely yet, so it's not ready to put into a sprite sheet for game use, but it's getting there.